CartographerUniversal motion retargeting

Cartwheel
Cartwheel

Posted on Jul 23, 2026

Cartographer

Universal motion retargeting

Any motion, Any character. Cartographer lets you map cartwheel motion, onto any character—regardless of proportions, anatomy, or rig.

Motion you build for one rig shouldn't stop working the moment your character changes. Cartographer maps any Cartwheel animation onto any character's rig — so your library travels with you, no matter the proportions, anatomy, or body type.

AI generates the initial mapping automatically. Cartographer then gives you the tools to refine it: adjust joints, correct for non-human proportions, or add spring-based secondary motion for tails and wings.
Map your entire library to any characterUnlock your entire motion library for every character in your pipeline. Cartographer removes the constraint of matched proportions—so a walk cycle built for a human bipedal rig works on a quadruped, a giant, or a stylized non-human.
Automatic retargetingStart fast with an AI-generated mapping, a strong baseline for your character, human or otherwise.
Refine with manual controlRefine any joint, limb, or region by hand. Whether you're correcting elbow twist on a long-armed creature or locking down foot placement on an unusual skeleton, Cartographer gives you surgical control over how motion translates.
Physics add-ons for tails, wings, and moreAdd spring-based secondary motion to appendages that don't exist in the source animation. Tails sway, wings bounce, capes react—Cartographer lets you layer physical behavior on top of retargeted motion without re-animating from scratch.