Motion EditorSmart motion editing
Posted on Jul 23, 2026
Motion Editor
Generative editing and reshaping
The Motion Editor allows you to create both pose and path guidance and direct new performances within those constraints. Reshape any motion - whether captured or generated.
You can capture or generate a motion, then take direct control of it. Move a hand or a joint and the body follows with full IK and FK; redirect the path a character travels and the performance stays balanced and natural. Every change is non-destructive and your original motion is never overwritten.When it's right, export to your generative or traditional pipeline.
Reshape the position in timeModify specific moments in an action—such as adding a jump to a run—and Motion Editor creates a new take to hit the mark while maintaining realism across the performance.
Redirect the path (coming soon)Change where a character goes and how they get there. Drag the path into a new route and the motion follows it, with timing and balance intact.
Non-destructive workflowMotion Editor works directly on existing motion, allowing you to reshape and modify any animations without discarding original data. Ideal for refining performances, creating variants, or adapting motion to new contexts.